Every HoodTech token is built from the same blueprint — the same contract, deployed fresh for every launch. Nothing here is adjustable per-launch behind your back, and nothing is hidden. This page lays out exactly what happens to the supply, exactly how the launch tax and fees work, and exactly why the liquidity can't be pulled.
If you want to check any of it yourself, everything is on-chain and viewable on the Robinhood Chain explorer.
The supply
- 10,000,000 tokens. Fixed. This is the total that will ever exist.
- No minting. The supply is minted once, at deploy — there's no function to create more later.
- No dev allocation. Not one token is set aside for the team at deploy time.
- Starting market cap: 1 ETH. Every launch opens at the same 1 ETH valuation, so there's a level, predictable starting line.
The whole 10M goes straight into the liquidity pool at launch. Nobody starts holding a pile of tokens the rest of you don't know about.
The lock — why it can't be rugged
When your token launches, the launchpad creates the Uniswap V2 pair against WETH and seeds the liquidity in the same launch flow — then that LP is locked.
Here's the part that matters: there is no path in the token's code that can pull liquidity out. Read the contract yourself — the only thing it can ever do to the pool is add tokens to it (a portion of fees can be donated to the pair to raise the floor). There's no "remove liquidity," no emergency exit, and the built-in rescue function explicitly refuses to touch the token itself, so accrued fee tokens can't be pulled and dumped either.
- The creator can't rug it.
- HoodTech can't rug it.
- There's no admin lever that can drain the pool.
And one more anti-trick baked in: the pair's address is computed and flagged inside the token at deploy time, before the pool even exists. The moment trading opens, taxes and MEV protection are already live on that pair — there is no window where a sniper trades a not-yet-flagged pool at 0% tax.
The sniper shield — a launch tax that melts away
For roughly the first 30 minutes after launch, trades pay a decaying launch tax:
- Starts at 20% on buys and sells at the moment trading opens.
- Decays linearly down to 2% over 18,000 blocks (Robinhood Chain produces a block about every 100ms, so that's ~30 minutes).
- Once it reaches 2%, the schedule switches itself off and the tax is locked at 2%.
This is what makes block-zero sniping pointless: a bot that buys in the first seconds pays a fee that eats the whole trick, while a human who shows up a few minutes later pays a few percent and falling. The decay is written into the contract — and the one function that can end the schedule early always snaps the tax down to the final 2%. It can never be used to freeze a high tax on you.
On top of that, same-block sandwich protection (anti-MEV) is on by default: the same wallet can't buy and sell in the same block, which is exactly the move sandwich bots need.
The fees — flat, fixed, and split down the middle
After the launch window, every buy and sell pays a flat 2% fee. The contract collects it in tokens, automatically converts to ETH once a small threshold accrues (0.025% of supply), and splits it exactly 50/50:
| Slice | Who gets it | On every trade |
|---|---|---|
| 1% | You, the creator | Forever. Paid in ETH. |
| 1% | HoodTech treasury | Keeps the lights on. |
So on every $1,000 of volume your token does, $20 is fee — $10 is yours, $10 is ours. Your share shows up in the bot (see claiming fees).
Guardrails written into the code, not into a promise:
- No honeypot, ever. The fee conversion is wrapped so it can never revert a sell. If the swap route hiccups, your sell still goes through and the fees just retry later.
- The tax is hard-capped at 10% in the contract. It can be lowered, but no one — not even us — can push it above that line.
- No max wallet. No max transaction. No transfer delay. No blacklist. Buys and sells are unrestricted.
The launch fee
Launching costs a flat 0.0005 ETH, paid once, at launch. It goes to the HoodTech treasury. That's the only up-front cost besides network gas (which on Robinhood Chain is a few cents).
A couple of guardrails worth knowing:
- The launch fee can be adjusted by HoodTech over time, but it's capped at 0.01 ETH — it can never quietly balloon past that.
- Any ETH you send above the launch fee during a launch isn't lost — it's used for your optional dev buy (your own first buy of the token, done in the same transaction). See the dev buy.
All of it on one card
| Thing | Value | Changeable? |
|---|---|---|
| Total supply | 10,000,000 | No — minted once, fixed |
| Dev/team allocation | 0 | No — there isn't one |
| Starting market cap | 1 ETH | No — same for all |
| Launch tax | 20% → 2%, fading over ~30 min | Auto — can only ever go down |
| Trade fee after that | 2% per swap, buys & sells | Hard-capped at 10% in code |
| Creator's share of fees | Half of every fee ≈ 1% of volume, in ETH | No — 50/50 split |
| HoodTech's share | The other half | No — 50/50 split |
| Anti-MEV protection | Same-block sandwich blocking, on | Can be toggled off if it misfires |
| Liquidity | Seeded at launch, locked | No — no withdrawal path |
| Launch fee | 0.0005 ETH | Only by HoodTech, capped at 0.01 ETH |
No hidden allocations, no secret mint, no rug lever. That's the deal for every token, every time.
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